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I'm terrified of Teardown's unrelenting robots | PC Gamer - byrdbefer1969

I'm terrified of Teardown's unrelenting robots

A robot oversees arson
(Image credit: Tuxedo Labs)

Teardown is a groovy good meter, a shockingly smart holdup game framed by some correct noble voxel death tech. But for all the hours I've put into planning capers and tearing down its brickly maps, I've never once mentation the experience could be improved via relentless pursuit from a hardworking, fearless, unbeatable Eradicator.

Sadly, developer Dennis Gustafsson does. And from the looks of recent tweets, it seems I'll ne'er be able to play Teardown again.

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Teardown has had pursuers earlier, mind. The game's heist missions a great deal pit you against a heavily clawed attack whirlybird, chasing down your every actuate with spotlights, miniguns and rockets. Just these predatory birds can be evaded and brainsick, thrown off of course.

What's terrifying about this robot is the way it simply will not stop. You can destroy floors, barricade walls and give way catwalks, and it'll still keep coming—its spot CRT head casting a sickening light across the map.

Thank immortal it's not armed. Yet.

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Granted, this robot is only slenderly less ugly than the giant star spiders Gustafsson used in young development videos. Initially mature for a prototype, players figured out how to access code them in the live game last year, turning Teardown into an arachnophobe's pip nightmare before the developer readily removed them.

Gustaffson hasn't properly proclaimed when or how these 'bots will arrive in Teardown. But they will atomic number 4 fully unclothed to lua scripting, ideally letting you reprogram for any purpose you see able. With Teardown already fostering a healthy mod scene, I'm restfully excited (and very scared) by the possibilities afforded past these mechanical pursuers.

Natalie Clayton

20 years ago, Nat played Jet Set Radio Succeeding for the first time—and she's not stopped thinking about games since. Joining Personal computer Gamer in 2020, she comes from three years of freelance reporting at Careen Paper Shotgun, Waypoint, VG247 and more. Embedded in the European independent scene and having herself developed critically acclaimed small games the like Can Androids Pray, Nat is ever looking for a revolutionary curiosity to scream all but—whether it's the next unexceeded indie darling, or simply someone modding a Scotmid into Black Mesa. She's also played for a competitive Splatoon squad, and unofficially appears in Apex Legends under the nom de guerr Horizon.

Source: https://www.pcgamer.com/im-terrified-of-teardowns-unrelenting-robots/

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